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Choose an MP3, WAV, FLAC, or OGG file. It is measured and processed in your browser, not uploaded.
Make Audio Louder Online — With a Real Limiter
Upload a track and make it louder without clipping. This tool measures the true peak and integrated loudness of your file first, then boosts by dB, matches a peak ceiling, or matches a LUFS target — with a look-ahead limiter that holds the ceiling exactly. Free, no signup, runs in your browser.
Drag and drop your audio here, or click to browse. Supports MP3, WAV, FLAC, OGG, and M4A input files.
🔊 Want more low end rather than more level? That is a different job — use the Bass Booster.
Open Bass Booster →Choose an MP3, WAV, FLAC, or OGG file. It is measured and processed in your browser, not uploaded.
The tool reports sample peak, true peak, integrated loudness, and how much headroom is actually left before clipping.
Boost by a set number of dB, match the peak to the ceiling, or match a loudness target in LUFS.
Export as WAV to keep it lossless, or MP3 for a smaller file. Nothing exceeds the ceiling you set.
All three make a file louder. They differ in what they measure to decide by how much, and that difference is why one of them will disappoint you.
| Mode | Range / Target | What It Does |
|---|---|---|
| Boost by dB | 0 to +24 dB | You set the gain. Predictable, but it takes no account of how loud the file already is — past your headroom the limiter starts compressing. |
| Match Peak | to −1 or −2 dBTP | Peak normalisation. Raises the file until its loudest moment sits at the ceiling. Cannot clip, but a track with one loud hit still sounds quiet. |
| Match Loudness (−14 LUFS) | streaming target | Loudness normalisation to the figure Spotify publishes for playback. Closest to what people mean by "make it louder". |
| Match Loudness (−23 LUFS) | broadcast target | The EBU R 128 target. Quieter than streaming, and the right choice for broadcast delivery. |
| Ceiling | −1 dBTP / −2 dBTP | EBU R 128 sets −1 dBTP for production and notes that lossy distribution may need lower; −2 dBTP is the safer choice before MP3 or AAC encoding. |
Everything runs on your device, so no file leaves your browser, there is no size cap to hit, and there is no account or watermark. The tool works the same on a phone as on a desktop — the measurement and processing are done by the browser either way.
Sample peak, true peak, integrated loudness, and remaining headroom — shown before and after, so the numbers are not a mystery.
A file whose highest sample is 0 dBFS can still clip on playback. The ceiling here is enforced on the reconstructed waveform.
The gain reduction is in place before a peak arrives, so the ceiling is guaranteed rather than approximated by a compressor.
Fixed dB, peak matching, or loudness matching — with the trade-off of each spelled out rather than hidden behind one button.
Processing happens on your device, so there is no server limit to hit and no account to create.
Export WAV to avoid a re-encode entirely, or MP3 at 320 kbps when file size matters more.
Digital audio has a hard maximum. Full scale — 0 dBFS — is the largest number the format can represent, and there is nothing above it. The distance between your file's current peak and that maximum is your headroom, and it is the entire budget you have for clean gain. Add less than that and the boost is a pure multiplication: nothing is lost, nothing is changed except level, and you could undo it exactly.
Add more than that and something has to give. Without protection, samples that would exceed full scale are truncated flat, and those flat tops introduce harmonics that were never in the recording — the crackle and grit you hear on over-boosted audio, permanently baked into the file. With a limiter, the peaks are pulled down instead, which avoids the distortion but reduces the distance between the loud and quiet parts of the track. That is a genuine trade, not a free lunch, and it is why this tool shows you the headroom figure before you decide.
Nearly every volume booster online reports, at most, the highest sample in your file. That number is not the highest level your file will actually produce. Samples are measurements taken at intervals from a continuous waveform, and when a digital-to-analogue converter, a resampler, or a lossy decoder reconstructs the curve running between them, that curve can rise above the highest sample. A file measuring exactly 0 dBFS can therefore clip on playback without containing a single clipped sample.
This is why the professional measure is the true peak, in dBTP, taken on the reconstructed waveform rather than the raw samples. EBU R 128 — the loudness recommendation broadcasters work to — specifies that true peak should not exceed −1 dBTP during production, and explicitly notes that permitted maximums may be lower for distribution systems that use data reduction, which is the technical way of saying lossy encoding needs more room. Spotify's own guidance for artists points the same direction, asking for true peak below −1 dBTP and below −2 dBTP for louder masters.
So this tool measures true peak by reconstructing the waveform between your samples, shows you the figure, and enforces your chosen ceiling against it. If you have ever exported a file that measured fine and still crackled after conversion to MP3, this is the reason.
If your file is destined for a streaming platform, making it louder before you upload mostly does not work — and it is worth understanding why, because no other booster will tell you.
Spotify normalises playback loudness to around −14 LUFS. Masters louder than the target have negative gain applied; quieter ones are turned up. The listener hears everything at a comparable level regardless of how hard it was pushed before upload. So if you compress and limit a track to make it louder than −14 LUFS, the platform simply turns it back down: you keep the flattened dynamics you paid for the loudness with, and you do not keep the loudness. That is the entire loudness war, resolved by the players rather than by the mixes.
Boosting is still genuinely useful — for local files, offline listening, phone and laptop speakers, video edits, voice memos, lecture recordings, and DJ prep, where nothing is normalising anything and a quiet file is simply a quiet file. Just aim at the target rather than past it when the destination normalises. One practical caution while you work: a boosted file played at your usual volume setting really is louder at your ears, so turn the device down before previewing a large boost rather than after.
If you want more low end rather than more level, boost the bass instead.
Slow songs and add reverb online — the site's flagship effect tool.
Change tempo without touching the level.
Make a song sound like it's playing from another room.
Screw a song down and chop it on the beat.
Upload it here and let the tool measure the file first. If there is headroom left, a straight dB boost raises the level with nothing else changing. If there is not, use Match Loudness — it raises the average level and lets the look-ahead limiter hold the peaks at your ceiling instead of letting them clip. The distortion people hear from other boosters comes from gain applied past the available headroom with nothing catching the peaks.
Start from the headroom figure the tool shows you: that is exactly how much you can add before the loudest moment reaches full scale. If it says 6 dB of headroom, then +6 dB is free and entirely clean. Beyond that you are into limiting, which trades dynamics for level — a few dB past headroom is usually fine, and 10 dB or more past it will noticeably flatten the track. For quiet voice recordings, boosts of 12 to 20 dB are often justified because the source is far below full scale to begin with.
Boosting applies a gain figure you choose. Normalizing measures the file and calculates the gain for you so a particular measurement lands on a target. Peak normalisation targets the loudest sample, which guarantees no clipping but says nothing about how loud the track feels. Loudness normalisation targets integrated loudness in LUFS, which tracks perception much more closely. If your goal is "make this sound as loud as my other tracks", you want loudness normalisation.
dB on its own describes signal level — how big the numbers in the file are. LUFS (Loudness Units relative to Full Scale) describes perceived loudness, measured with a frequency weighting that approximates how the ear responds and a gate that ignores near-silence. The standard behind it is ITU-R BS.1770, and LUFS is the same thing as LKFS. Two files can have identical peak levels in dBFS and differ by 10 LUFS in how loud they actually sound, which is precisely why peak measurements are a poor guide to loudness.
Because you almost certainly used peak normalisation. It finds the single loudest sample and scales the whole file until that sample hits the ceiling — so one isolated drum hit or door slam consumes the entire budget and everything else stays where it was. The EBU noted exactly this problem when it moved broadcasting to loudness normalisation: peak normalising leaves large loudness differences between programmes. Switch to Match Loudness, which measures the whole file rather than its single worst moment.
Generally no, and this is worth knowing before you crush a mix. Spotify normalises playback to around −14 LUFS: masters louder than that get turned down, and quieter ones get turned up. So a track you boosted to be louder than the target is simply attenuated on playback — you keep the squashed dynamics and lose the loudness you traded them for. Boosting is genuinely useful for local files, offline listening, phone speakers, video edits, voice memos, and DJ prep. It is not a way to be louder on a platform that normalises.
Your samples are measurements of a continuous waveform, not the waveform itself. When a converter or a lossy decoder reconstructs the curve between them, it can rise above the highest sample — so a file that measures exactly 0 dBFS can still clip on playback with no clipped sample anywhere in it. That reconstructed maximum is the true peak, measured in dBTP. EBU R 128 specifies that true peak should not exceed −1 dBTP in production and notes that lossy distribution may require lower still, which is why this tool offers −2 dBTP as well and enforces the ceiling on the reconstructed waveform rather than the raw samples.
Clipping is what happens when a sample would need to exceed the largest value the format can represent, so it is truncated flat. Those flattened tops add harmonics that were never in the recording, and the ear hears that as a crackle, buzz, or gritty edge riding on the loudest moments — usually worst on bass notes and vocal peaks. The important part is that it is permanent: turning the volume down afterwards does not undo it, because the distortion is baked into the samples.
Yes, within your headroom. Gain applied below the ceiling is a straight multiplication — nothing is discarded and no distortion is introduced. Two things can cost you quality. Boosting past your headroom engages the limiter, which compresses transients; that is a musical trade, not a defect, but it is a real change. And exporting to MP3 re-encodes the audio, which is lossy regardless of level. Export WAV if you want the boost to be the only thing that happened to the file.
Yes, and it is a hard one. Digital audio has a maximum representable value, so no file can exceed 0 dBFS — full scale is the ceiling for everyone. Once your peaks are already there, the only way to raise average loudness is to reduce the distance between the loud and quiet parts, which is what limiting and compression do. That works up to a point and then starts audibly flattening the music. Anyone promising unlimited loudness is either clipping your file or compressing the life out of it.
It watches slightly ahead of the audio you are hearing, so when a peak is coming it has already reduced the gain by the time the peak arrives, then lets the gain recover smoothly afterwards. That is the difference between a limiter and a plain compressor: a compressor reacts after the fact and lets the first few milliseconds of a transient through. Web Audio's built-in compressor caps its ratio at 20:1, so it cannot hold a hard ceiling — this tool computes the gain envelope over the samples directly instead, which is why the ceiling is exact.
Use Match Loudness with the −14 LUFS target. Voice memos and interview recordings are usually far below full scale, so there is a lot of clean headroom and the boost costs you nothing. If the recording has occasional loud moments — a cough, a bump on the mic — the limiter catches them so they do not dictate the level of the whole file, which is exactly the failure case that makes peak normalising useless for speech.
No. Gain multiplies the amplitude of each sample and leaves the timing and frequency content untouched, so the track plays at exactly the same speed and key. If you want to change those, they are separate operations — the speed changer alters tempo, and the pitch shifter transposes the key without moving the timeline.
Anything your browser can decode, which in practice covers MP3, WAV, FLAC, OGG, and M4A. Export is WAV or MP3 at 320 kbps. There is no imposed file size or length limit because nothing is uploaded — the only ceiling is what your device can hold in memory — and there is no watermark on the output.